Kimball Brooksby
Games I'm Proud to Have Designed
Syke Unreal, August 2023 - May 2024
Systems Design | Scripting
Syke is an exploratory puzzle game that I helped design and program for my BS in Games capstone project at the University of Utah, and is my second game published to Steam.
Contributions
Core Systems Documentation
Inspection & Interaction System Design
Puzzle Object Implementation

A cinematic trailer showcasing some of the areas and puzzles that can be found in Syke.
Compound Unreal, May - July 2023
Systems Design | UX | Scripting
Compound is a survival horror game that I helped design and program over the course of my Traditional Game Development class at the University of Utah.
Contributions
Enemy Behavior Design
Inventory & Interaction System Design
User Interface Design
Postprocessing & Particle VFX
A screencap by our producer, Max Quinton, showcasing many parts of Compound's gameplay.
Boat Train Unity, June - Nov 2022
Systems Design | UX | Scripting
Boat Train is a chess-adjacent roguelike that I helped design and program over the summer of 2022 with some of my coworkers at Monkey Barrel Games, and is published on Steam.
Contributions
Unit Movement System Design
Enemy Behavior Design
Progression Design

A trailer created by our producer, Alex Moran, showcasing many parts of Boat Train's gameplay
Maize Unity, Oct 2021
Systems Design | UX | Scripting | Coordination
Maize is a Pac-Man inspired horror game that I helped design, program, and coordinate for the October 2021 game jam, hosted by the Gamecraft Club at the University of Utah, and is the third game I ever published. The theme of the jam was "Harvest".
Contributions
Dynamic Lighting & Sight Design
Enemy Behavior Design
Player Abilities Design & VFX
Technical Design Team Coordination

A short run, recorded by Ethan, one of our engineers, depicting some of the enemies, their behaviors, and the dynamic lighting system.
Starcrossed Unity, Feb 2022
Systems Design | UX | Scripting | Coordination
Starcrossed arcade inspired, cooperative high-score game that I helped design and coordinate for the February 2022 game jam, hosted by the Gamecraft Club at the University of Utah. The theme of the jam was "Attraction".
Contributions
Core Gameplay Design
Diegetic Tutorial Design
Technical Design Team Coordination

Another recording from Ethan, one of our engineers, showcasing the brief tutorial, gravity system, and core gameplay loop.