Pony Express is an alternative-control exploration game I designed and scripted for, where the player explores a weird western world by riding a physical horse-shaped controller.
Controller Design
Quest System Design
Quest & Event Implementation
The cinematic trailer for Pony Express, created by my wonderful team.
Syke is an exploration-based puzzle game that I helped design and program for my BS in Games capstone project at the University of Utah, and is my second game published to Steam.
Core Systems Documentation
Inspection & Interaction System Design
Puzzle Object Implementation
A cinematic trailer showcasing some of the areas and puzzles that can be found in Syke.
Compound is a survival horror game that I helped design and program over the course of my Traditional Game Development class at the University of Utah.
Enemy Behavior Design
Inventory & Interaction System Design
User Interface Design
Postprocessing & Particle VFX
A screencap by our producer, Max Quinton, showcasing many parts of Compound's gameplay.
Boat Train is a chess-adjacent roguelike that I helped design and program over the summer of 2022 with some of my coworkers at Monkey Barrel Games, and is published on Steam.
Unit Movement System Design
Enemy Behavior Design
Progression Design
A trailer created by our producer, Alex Moran, showcasing many parts of Boat Train's gameplay
Maize is a Pac-Man inspired horror game that I helped design, program, and coordinate for the October 2021 game jam, hosted by the Gamecraft Club at the University of Utah, and is the third game I ever published. The theme of the jam was "Harvest".
Dynamic Lighting & Sight Design
Enemy Behavior Design
Player Abilities Design & VFX
Technical Design Team Coordination
A short run, recorded by Ethan, one of our engineers, depicting some of the enemies, their behaviors, and the dynamic lighting system.