Kimball Brooksby

Games I'm Proud to Have Designed

Syke Unreal, August 2023 - May 2024

Systems Design | Scripting

Syke is an exploratory puzzle game that I helped design and program for my BS in Games capstone project at the University of Utah, and is my second game published to Steam.

Contributions

SykeCinematic.mp4

A cinematic trailer showcasing some of the areas and puzzles that can be found in Syke.

Compound Unreal, May - July 2023

Systems Design | UX | Scripting

Compound is a survival horror game that I helped design and program over the course of my Traditional Game Development class at the University of Utah.

Contributions

A screencap by our producer, Max Quinton, showcasing many parts of Compound's gameplay. 

Boat Train Unity, June - Nov 2022

Systems Design | UX | Scripting

Boat Train is a chess-adjacent roguelike that I helped design and program over the summer of 2022 with some of my coworkers at Monkey Barrel Games, and is published on Steam.

Contributions

BoatTrainTrailerV2.m4v

A trailer created by our producer, Alex Moran, showcasing many parts of Boat Train's gameplay

Maize Unity, Oct 2021

Systems Design | UX | Scripting | Coordination

Maize is a Pac-Man inspired horror game that I helped design, program, and coordinate for the October 2021 game jam, hosted by the Gamecraft Club at the University of Utah, and is the third game I ever published. The theme of the jam was "Harvest".

Contributions

MaizeShowcase.mp4

A short run, recorded by Ethan, one of our engineers, depicting some of the enemies, their behaviors, and the dynamic lighting system.

Starcrossed Unity, Feb 2022

Systems Design | UX | Scripting | Coordination

Starcrossed arcade inspired, cooperative high-score game that I helped design and coordinate for the February 2022 game jam, hosted by the Gamecraft Club at the University of Utah. The theme of the jam was "Attraction".

Contributions

StarcrossedShowcase.mp4

Another recording from Ethan, one of our engineers, showcasing the brief tutorial, gravity system, and core gameplay loop.