Summary

For this System Shock-inspired survival horror game, I handled the bulk of the system and UI design in both documentation and implementation. The biggest design challenge for this project was figuring out how to create a compelling and legible game with the pixelated graphics and low-light environment we wanted to use. To work toward this goal, I designed and implemented a minimalistic UI, a postprocess effect to highlight nearby items, and a dynamic audio system, so that the player would have enough visual and audio cues to read the game world without all the visual quality the player might be used to.

Details

Team Size | 7

Duration | 3 Months

Platform | Windows (Itch.io)

Role | Technical Designer

Tools | UE 5, Blueprints, Trello, Nuclino, Perforce

Enemy Behavior Design

The Problem: Where Do I Go?

The Process: Breaking Down the Problem

The Solution: Divide & Conquer

CompoundShamblerShowcase.mp4

Diagram Comparison: Shambler Behavior (Top) vs. Wanderer Behavior (Bottom)

Inventory & Interaction System

The Problem: What Can I Do?

The Process: Testing & Iterating

The Solution: Give the Player a Backpack & Some Glue

CompoundCompoundingShowcase.mp4

User Interface Design

The Problem: What Can I Do? (Right Now)

The Process: Compiling, Sketching, & Minimizing

The Solution: Only Show What the Player Needs

Video Comparison: Ammo Count (Top Left),
Inventory Old (Bottom Left), New (Bottom Right)

CompoundAmmoCountShowcase.mp4
InventoryShowcase_1.mp4
InventoryShowcase_4.mp4

Postprocessing & Particle VFX

The Problem: Why Is Everything Low Resolution?

The Process: Researching & Photographing

The Solution: Use a Filter (Deliberately)

Video Comparison: Without Post-Processing (Left), With Post-Process (Right)

CompoundSansVFXShowcase.mp4
CompoundVFXShowcase.mp4