Summary

For this haunted corn maze-inspired maze chase, we had one simple idea, body horror Pac-Man. Core to creating this experience was making the player feel like they were being hunted. To bring this to life, we designed four enemies with unique pathing algorithms, player interactions, and identifying traits, such as proximity effects and sounds. These, combined with dynamic lighting and limited player sight, were integral in ratcheting up the tension and cultivating the feeling of mounting dread that we were looking for.

Details

Team Size | 12

Duration | 2 Days

Platform | Windows (Itch.io)

Role | Lead Engineer

Tools | Unity 2021.1, C#, Git

Dynamic Lighting & Sightline Design

The Problem: Where's the Tension?

The Process: Giving Pacman a Flashlight

The Solution: Wall the Player In

MaizeLight.mp4

Enemy Behavior Design

The Problem: What's in the Dark?

The Process: Creating the Lurkers

The Solution: Lock Eyes with a Stranger

MaizeGazer.mp4

Player Abilities Design & VFX

The Problem: What Am I Missing?

The Process: Creating Non-Verbal Cues

The Solution: Pair up Stimuli

Video Comparison: Old Shotgun VFX (Top) vs. New Shotgun VFX (Bottom)

MaizeVFX_Old.mp4
MaizeParticle.mp4