Summary

For this cooperative high score game, we wanted to emulate the feeling of original cabinet style arcade games. The game only runs in windowed mode and utilizes a shared keyboard control system reminiscent of earlier joystick setups as a way of reinforcing the theme and a feeling of competitive cooperation.  Most of my time on this project was spent on a whiteboard or in the editor with the technical design team, refining the core gameplay experience, focusing on ease of use and replay value.

Details

Team Size | 15

Duration | 2 Days

Platform | Windows (Itch.io)

Role | Technical Lead

Tools | Unity 2021.2, C#, Jira, Git

Core Gameplay Design

The Problem: Where is the Fun? (Deadline Edition)

The Process: Holding Strong Opinions Weakly

The Solution: Architect the Moment-to-Moment

AustinJohnPlayStarcrossed.mov

Diegetic Tutorial Design

The Problem: What Are the Controls?

The Process: Researching & Pitching

The Solution: Put it "On the Box"

TutorialShowcase.mp4